Time has gone fast recently, the days all seem to be blurring together now. Life as a low-sec pirate is by no means easy and I'm really beginning to get to grips with this concept. The kills are slowing, targets are beginning to wise up to our ways. It's getting tough indeed. I haven't been able to find a good quality kill in a fair few days now whilst roaming solo as almost every potential target ends up as a trap for a much larger blob of battleships on my teeny little frigates. There is a underlying web of 'blue' status pirate corps around the Verge Vendor region now and they all sit on our doorstep. What was once a hotbed of inter-corporation conflict which led to great combat and the occasional blob has now become a suffocating situation which genuinely feels like it's Tuskers against the world.
Now as many know the tuskers operate a no blue policy, we don't deal in alliances and we stick to our own. It's a policy I admire and give props to Jolo for sticking to this ethos throughout the years. I am beginning to wonder how long we can hold out against the onslaught of what I could calculate to be a (potentially) five hundred and above 'alliance' of corporations all out for our necks. It really is difficult to say accurately.
We've also had an influx of new members to the corporation with the current tally at 90 members based off the attributes page and that's great. There is also a great sense of 'shipping up' going on, with battle-cruisers and above becoming more common place within our ad-hoc fleets. this is obviously a product of the ever more increasing enemy count and as I'm still only able to fly frigates effectively, I'm feeling the strain as I watch my fellow members field Drakes, Falcons, Scimitars and the like. It's truly a great sight to behold but I can only sit and fidget as my skill points slowly clock over to the next digit, I'm a long way from ever taking any of those ships out on a roam.
I'm becoming more impatient with myself also in terms of my ship selection. Frigates are still the greatest ship class there is in New Eden in my opinion, but my very limited selection of what I believe might be four ships; Rifter, Jaguar, Wolf and Republic Fleet Firetail is really beginning to get to me. The Jaguar is a ship I'm falling out of love with rapidly. I want to fly it, I want to love flying it and I want nothing more than to achieve with it but the fact of the matter is I don't think you can. The sheer weight put against an assault ship attacking larger targets is insane for two reasons; neuts and webs. Now I think CCP are really missing something here with both modules and my thoughts are to follow...
Medium neuts run frigates dry in seconds. There is no sense of tracking they just lock right on and suck your capacitor dry. Surely if there is a tiny ship darting around you then it would be a difficult challenge to get your module locked right into their cap bay. I suggest adding tracking to the neuts or a level of accuracy to them. By accuracy I mean the ability to neut out a small target. Make the neuting slightly less effectively depending on sig radius or hull size I say.
Webs are my true hate with this game. A frigate has to speed tank in all fairness to stay alive against a cruiser. All the cruiser has to do is web and sick drones on you. Say the average a/b frigate runs about 1.1km/s (which in my opinion is being generous for most pilots) and you get hit by a meta 4 web. -60% speed right there. you are now down to 440m/s. Warrior II move at about 600m/s without the mwd active when orbiting. You become webbed and they will begin to circle you too fast for you to actually hit them due to their size and speed and at that point, you have lost the fight. There needs to be some level of defence against this and it once again comes in the form of accuracy. I suggest there be small/medium/large web modules designed to accommodate to each class. If there are different size of neuts, mwd's, ab's and many other modules why not webs? In my vision the web is quite literally a web, it wraps the target up and slows them down. If you have a tiny target and theoretically had a medium web, the mechanics could work in a way that the smaller targets could 'evade' the full effect of the web as it is designed for ships of much larger classes. This would result in say only a -30% speed reduction from the normal -60% and I believe it would be a step in the right direction for balancing the playing field out a little. Likewise if a web which was too small could not effectively web down a larger target, reducing it's effectiveness against that larger intended target, somewhat similar to putting an afterburner/mwd which is not the right class hull.
I know you have to be mad to attack larger targets in frigate anyway but I think these changes would benefit the assault frigate class especially as the more I fly them, the more redundant they seem to become. Eve is a game about player skill and I'm losing sight of where player skill can go against game mechanics. This is especially annoying when you will pay a larger amount for an Assault Ship, stand no chance against a cheap Cruiser and skulk away with nothing when you inevitably lose it attacking the cheaper/insurable target. There is most definitely something wrong with this picture, I just don't know if anyone else actually sees it. CCP, help out the little guys please?