Why am I bringing this up? An Orca that blew itself up in front of my face after myself and few Tuskers caught it in a belt. Obviously it does show up in the log but when your frigate's gun cycle round constantly and you are being shot by npc rats that message can easily slip by. I would also keep my log open but unfortunately the large portion of screen real estate I have is filled by the cumbersome UI CCP have given us and the many chat windows that I have opened for whatever tactical reasoning.
To fix this aggravating issue you need to do a few things;
- Remove insurance on self-destructed ships.
- Add a timer directly on the ships hull for visual aid, rather than a single text message that practically always is overlooked.
- Generate a killmail for those involved (not mandatory)
- Give a fair loot drop rather than having all fitted modules destroyed. I see no reason why having a ship explode through overwhelming firepower is any different than a single explosion from the pilot's choice.
It really isn't hard, wouldn't take much work but would make people far happier and improve the way things are played. I hope somebody takes a look at this and agrees because it borders on insanity to have any other way.
Roll on the next Orca to land in a belt with me, I don't think it will get a chance of a ransom next time!